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One of the better types of these offerings involves flying around a canyon inside a small plane and blasting at foes. Here, all you'll have to do is point and shoot. There are also stages in which the action unfolds "on rails," or guided by the camera. There's a very stylistic 007 appeal to these levels - they're very much part of the Bond universe, and still we would be glad to sacrifice them for more pure first-person gunplay. There are several branching paths in some of these areas, and at times you'll be treated to a satisfying in-game cut-scene as 007's car soars over a chasm and races on. In these, you'll have to do everything from speeding down snowy roads while ejecting missiles from Bond's V12 Vanquish to taking the car for an underwater romp to the bottom of the ocean and into battle against enemy vehicles and submarines. The driving levels lack the polish of the first-person ones, there's no doubting that, but they're still fun enough too. Were NightFire strictly a FPS, it would definitely be one of GameCube's better ones. It's easy to see some of the inspirations in the weapon choices, too, which include everything from a briefcase sentry gun to a weapon that enables you to shoot missiles and them guide them with a camera. It's all good fun, particularly the sniping bouts, and it's broken up brilliantly by objectives that have Bond opting for all sorts of handy gadgets, including his laser, grapple, stunner, micro-camera, night-vision and heat-vision glasses, and more.
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In later levels, you'll have to devise ways to successfully take out a series of rooftop snipers, to unlock several security systems, to make it to the skyscraper without harming a single innocent guard, and more. In the second stage, for instance, Bond must infiltrate a castle located deep in the snowy mountains, and it's up to you to figure out a method to do this, of which there are two: you can simply run directly ahead with guns blazing and take your chances or you can go a sneakier route around the castle and slip in unnoticed. Eurocom has done a fine job of balancing action with stealth elements in most of these levels. The shooting stages are significantly better than the racing and on-rails ones, in our experience, but none of them are poor. Gameplay is split up into two three categories: first-person shooter areas, which make up most of the title, driving levels, and a couple on-rails stages. Everything about the game, from the slick opening video to the FMV cut-scenes and selection of gadgets and guns, screams Bond cool, and there's so much to see and choose from that NightFire is easily the best realization of 007's world yet. As in with Harry Potter and the Chamber of Secrets, Eurocom has done a commendable job of capitalizing on the license.

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The truth is that with so many great locales and scenarios to fully explore, we don't care that this game has nothing to die with the latest Bond movie Die Another Day.

You'll recognize elements from past movies, including one or two familiar faces. Bond's quest to stop the terrorist before he can do any harm takes him across the world through a variety of first-person shooter and driving levels, deep into the ocean, and soaring into space. In the completely original storyline, the super-spy finds himself on the trail of a corrupt businessman who's hatched a plan to use a secret weapon to destroy the world. Rather, it takes inspiration from several of the best 007 moments across the years. Gameplay NightFire, unlike Eurocom's other big project for the year, Harry Potter and the Chamber of Secrets, is not based on any particular book or movie.
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